Pitch Quest is a narrative-driven music education game that teaches melody, harmony, and rhythm through three mini-games, framed around a story of a girl inheriting an apartment and working toward a concert performance.
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Musikkspill AS develops engaging digital tools that make music theory and ear training enjoyable, effective, and motivating. By combining game-based learning with carefully designed practice, we help students build strong musical skills through frequent, meaningful repetition.

Music theory is usually taught the way it's always been taught: notation on a board, scales repeated until they stick, a curriculum built around rules to memorize rather than a sound to chase. The clients wanted something different, a way to teach the same fundamentals- rhythm, ear training, harmony- without the class feeling like homework.

So instead of a curriculum with a game bolted on, we built a story with the curriculum hidden inside it. Every rhythm exercise, every ear-training moment, sits inside a place, a person, and a reason to keep playing, so the learning never announces itself as learning. What follows is that story, and the three challenges presented through games and levels.


It starts with a letter. Cadence never expected to hear from her uncle Elias again, and certainly not like this. He's gone now, and what he's left behind isn't a fortune; it's an address. An apartment. A town she's never set foot in.



The town is called Sonata Springs, and it doesn't take long for Cadence to realize her uncle didn't leave her an ordinary inheritance. The apartment is quiet, mostly empty, the kind of place that hints at a life once lived in it without actually holding onto any of it anymore. Whatever Elias earned, whatever he was proud of, it's gone now, and the walls stay bare until Cadence earns her own reasons to fill them. Down the street, a music store sells instruments worth saving up for, some common, some rare enough to feel earned. Further in, a practice room where a band starts coming together, one rehearsal at a time. And past all of it, tucked out of sight and wrapped in rumor, a haunted house nobody in town will explain.
At the center of it all stands the Royal Concert Hall, the town's proudest stage, reserved for the best Sonata Springs has ever produced, and, maybe, for her.
Some start with a hallway.

A row of hall-of-fame portraits before the player ever reaches the receptionist, so the Royal Concert Hall feels like it matters before anyone explains why. High ceilings too, the kind you'd expect from a real concert venue, so the grandness isn't just implied; it's built into the room itself.
Keep it grand, but not maintained. Sonata Springs used to be somewhere. This is an old estate that's gone a few years without the renovations it needed.
“We at Musikkspill would never have gotten to where we are today without Avinto. They've helped us deliver the beta version of our ear-training game, Pitch Quest, and have exceeded our expectations when it comes to both design and game design. We prototype the different components of our game ourselves, while Avinto's developers contribute both creatively and technically to make them engaging and functional. Since we at Musikkspill work under different conditions and a tight schedule, we've come to rely heavily on the local project management Avinto provides. The collaboration between the project managers in Nepal and Norway lets us follow up with the developers in parallel, ensuring a seamless process from start to finish.”

Trygve Rypestol
Manager, Musikkspill AS

But first, she has to learn to play. Three challenges stand between Cadence and that stage, each built into the town itself.
Floating platforms that never seem to end, climbed one right note at a time. Snakes that close in until the right harmony brings them down. A rhythm that won't slow down for anyone, only keeps pace with hurdle after hurdle. Clear one, and something comes back: a coin, a fragment of sheet music, a trophy for the apartment walls, a little more of the story filled in.
Clear one, and something in her changes: a note she can finally hit, a piece of the town's story she didn't have before, one step closer to a stage she still isn't sure she's ready for.
Elias left her a town, an apartment full of unplayed music, and a story that only finishes if she picks up an instrument. Sonata Springs is waiting to hear her play.

Cantilever Music
Cantilever is a curated music streaming service for independent music, featuring a hand-picked selection of exceptional albums paired with contextual stories and artist reflections. It was built to give independent artists fairer revenue and listeners a more meaningful way to discover music.